Hey There!
I'm Alfonso Navarro
Living at the intersection of two worlds, fluent enough in code to build robust, scalable systems, and fluent enough in design to translate those systems into something a designer can actually use.
Why am I cool?
Built to Ship, Not Just to Demo
I've led combat-system architecture on a multi-person UE5 studio project and automated the build pipeline with Jenkins — QA and CI/CD aren't an afterthought for me, they're part of shipping something real.
Full-Stack Range
From low-level C++ and Unreal's Gameplay Ability System to cloud-deployed chatbots and CI/CD pipelines with Jenkins, I'm comfortable across the whole stack — whichever layer a project needs.
Multilingual, Global-Ready
Fluent in Spanish, English, and Japanese (JLPT N3), with hands-on experience applying to and working in Japanese studios — I can jump into an international team without a translator.
Some of my best work
Rotten Bloom
C++, Unreal Engine, Perforce
2026
Brut
C#, Unity, Git
2026
Rotten Bloom Automatization
Jenkins & Rotten Bloom
2026
A Cruel Angel Thesis
C#, Unity, MongoDB, PowerBI, Git
2023
1. Understand & Plan
I start by breaking the problem into user needs, constraints, and scope, so the architecture is right before a single line of code gets written.
2. Build & Iterate
I work in tight, testable increments rather than disappearing for weeks, an Agile mindset that keeps feedback (and surprises) coming early, not at the end.
3. Test Relentlessly
QA isn't a final checkbox for me. I treat edge cases and validation as part of building the feature, not something bolted on after.
4. Automate & Ship
I set up CI/CD pipelines (Jenkins, in my UE5 project) so builds catch regressions automatically shipping becomes routine instead of a fire drill.
What I offer
Game Development
Bridging the gap between designers and programmers with robust and scalable systems.
Technical Game Design
Unreal Engine 5
Unity Engine
Software Development
I bring software to life with clean, efficient, and high-performing code.
C++, C#, Python and JavaScript Expertise
Automation Scripting
CI/CD pipeline setup
Global Collaboration
I work across languages and cultures as easily as I work across codebases, so nothing gets lost in translation, literally or technically.
Spanish (Native) / English (C1) / Japanese (N3)
Cross-cultural Team Experience
Clear Technical Communication
Discover my journey
Hello! I’m Alfonso Navarro, a Software Engineer with an M.Sc. in Video Game Development. Experienced in performance-critical C++ systems, CI/CD pipeline setup, automation scripting, and delivery within structured cross-functional teams. Track record of measurable efficiency gains in international production environments.