Available for Work

Alfonso
Navarro

Living at the intersection of two worlds, fluent enough in code to build robust, scalable systems, and fluent enough in design to translate those systems into something a designer can actually use.

Why am I cool?

Built to Ship, Not Just to Demo

I've led combat-system architecture on a multi-person UE5 studio project and automated the build pipeline with Jenkins — QA and CI/CD aren't an afterthought for me, they're part of shipping something real.

Full-Stack Range

From low-level C++ and Unreal's Gameplay Ability System to cloud-deployed chatbots and CI/CD pipelines with Jenkins, I'm comfortable across the whole stack — whichever layer a project needs.

Multilingual, Global-Ready

Fluent in Spanish, English, and Japanese (JLPT N3), with hands-on experience applying to and working in Japanese studios — I can jump into an international team without a translator.

2023-2026

Some of my best work

Rotten Bloom

2026

rotten bloom main menu
Brut

2026

brut logo
Jenkins & Rotten Bloom

2026

jenkins
A Cruel Angel Thesis

2023

cruel photo
my Process

My Workflow

1. Understand & Plan

I start by breaking the problem into user needs, constraints, and scope, so the architecture is right before a single line of code gets written.

2. Build & Iterate

I work in tight, testable increments rather than disappearing for weeks, an Agile mindset that keeps feedback (and surprises) coming early, not at the end.

3. Test Relentlessly

QA isn't a final checkbox for me. I treat edge cases and validation as part of building the feature, not something bolted on after.

4. Automate & Ship

I set up CI/CD pipelines (Jenkins, in my UE5 project) so builds catch regressions automatically shipping becomes routine instead of a fire drill.

What I offer

Game Development

Bridging the gap between designers and programmers with robust and scalable systems.

Technical Game Design

Unreal Engine 5

Unity Engine

Software Development

I bring software to life with clean, efficient, and high-performing code.

C++, C#, Python and JavaScript Expertise

Automation Scripting

CI/CD pipeline setup

Brand Identity

Building a strong brand identity is essential for standing out in a crowded market.

Logo Design

Cohesive Color Palettes

Brand Guidelines

alfonso photo
About Me

Discover my journey

Hello! I’m Alfonso Navarro, a Software Engineer with an M.Sc. in Video Game Development. Experienced in performance-critical C++ systems, CI/CD pipeline setup, automation scripting, and delivery within structured cross-functional teams. Track record of measurable efficiency gains in international production environments.

Want to contact me?

Let’s Turn your dreams
into reality

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